Obstacles

Summary

  • Obstacles are plants and rocks that are randomly placed in your village. You start with about 40 obstacles around your village. You can remove them if you have an available builder and a small amount of Gold or Elixir. Gold is used to remove rocks and Elixir to remove vegetation.
  • Each obstacle that is removed will yield 0, 1, 2 or 3 Gems.
  • On average, each obstacle will produce 1 Gem. For example: From 10 obstacles, two mushrooms may contain 3 gems, one trunk may contain 2 gems, two trees may contain 1 gem each, and the remaining five bushes might have 0 gems, composing an average of 1 gem per obstacle. This average has been proven with record keeping on over 200 obstacles.
  • Mushrooms tend to produce the most Gems.
  • Vegetation respawns at a rate of one item per eight hours. Rocks do not respawn, once removed.
  • Since vegetation respawns, and removing one may yield Gems, removing vegetation regularly can be an unlimited (albeit slow) source of Gems. This could be a good idea to farm gems.
  • You can have a maximum of 40 obstacles at one time.
  • Villagers often go and step to obstacles and then ”clap” next to them.
  • There is an achievement called “Nice and Tidy” which gives players experience and Gems for removing 10/50/500 obstacles.
  • Attackers cannot land on an obstacle so a benefit can be gained by leaving obstacles if they appear in a beneficial place such as forcing an attacker to spawn closer than he wants to your defenses. Also they can spoil an attack if the attacker doesn’t realize that his troops have not spawned due he him trying to spawn on top of an obstacle.

Vegetation

When the game respawns an obstacle, the respawn weight represents the chance of that particular item being the one that appears.

Type Size Removal Time Experience
Gained XP
Removal Cost Elixir Respawn
Weight
Mushroom 2×2 10s 3 100 10%
Bush 2×2 15s 3 250 20%
Trunk (1) 2×2 30s 5 1,000 10%
Trunk (2) 2×2 30s 5 1,000 10%
Trunk (fallen) 2×2 30s 5 1,000 20%
Tree (small) 2×2 30s 5 2,000 20%
Tree (medium) 3×3 45s 6 7,500 5%
Tree (large) 3×3 60s 7 10,000 5%

Rocks

Rocks, once removed, do not reappear.

Type Size Removal Time Experience Gained Removal Cost Gold
Stone (small 1) 2×2 20s 4 500
Stone (small 2) 2×2 20s 4 500
Stone (small 3) 2×2 20s 4 500
Stone (small 4) 2×2 20s 4 500
Stone (pillar) 2×2 45s 6 10,000
Stone (large) 3×3 60s 7 20,000

Tombstones

Tombstones spawn when attackers are killed.

Type Size Removal Time Removal Benefit Event at which appears
Tombstone 1×1 Instant Gives 20 ElixirElixir Attacker is killed.
Dark Tombstone 1×1 instant Gives 1 Dark ElixirDark elixir Dark Elixir troop attacker is killed.
Buildings
Defensive Buildings Cannon • Archer Tower • Mortar • Wizard Tower • Air Defense • Hidden Tesla • X-Bow • Inferno Tower • Walls • Traps
Resource Buildings Gold Mine •  Gold Storage • Elixir Collector • Elixir Storage • Dark Elixir Drill • Dark Elixir Storage • Builder’s Hut
Army Buildings Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Barbarian King Altar • Archer Queen Altar
Other Buildings Town Hall • Clan Castle • Decorations • Obstacles

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